![]() ![]() ![]() Personally I would recommend Take Your Time Ultimate, which allows for a great degree of customization over tech and civic progression alongside era score and great people progression. Leugi has some really nice visual mods such as his unique district icons mod and the city styles pack which add so much more flavor to each civs visuals.Ī really popular type of mod is historical speed, which increases tech costs and progression while keeping production costs the same, makes warfare in each era more impactful and you can build a lot more things in each era. More importantly, it allows you to choose how many religions you want to allow when you're setting up your gameĪ lot of people have already mentioned UI mods or mods that don't do much for game-play so I'd like to recommend some more of those to you: Religion Expanded - Adds a bunch of new religious beliefs. Fun little trick: if you are lucky enough to spawn near and capture another civ's starting settler on the first turn before settling your first city, both settlers will get the movement bonuses One of the only gameplay mods I always use. Tomatekh's Historical Religions - Adds a bunch of religions to the gameįaster Starting Settlers - Gives your startling settler three movement, eliminates movement penalties, and gives you a seven tile sight radius from your starting location. Still way easier to find stuff to buy and sell though so it's a small price to pay Quick Deals - Makes trading with ai a lot faster, the only thing I don't like is that trading for open borders doesn't really work so you still have to do that the old fashioned way. Great Works Viewer - Makes the great works menu easier to navigate and makes it easier to theme your works Great mod if you're big into city planning Also lets you know if you can't place stuff like dams, which are extremely tricky. AI Bias Value Chart - Values vary by up to ± 2 each game.īetter Espionage Screen - Allows you to better filter missions by civs or district types to easily pick what kind of mission you want to doīetter Trade Screen - Makes it easier to sort trade routes and determine which ones are most beneficialīetter Report Screen - Adds plenty of new info to the reports screenīetter Loading Screen - Adds more details about your civ and its abilities to the loading screen, including what techs/civics you need to unlock stuffĬommunity Quick User Interface - Adds a ton of lenses to the UI as well as a whole lot of other UI improvementsĮxtended Diplomacy Ribbon - Pretty self explanatoryĮxtended Policy Cards - Adds the exact yield boosts to policy cards so you don't have to do the math on your ownĭetailed Map Tacks - Tells you the adjacency bonuses/various yields when you place tacks.A Not-So-Brief Guide to Worker Stealing.Tile Improvements Summary (New Frontier Pass).The rules can also be found on the Subreddit Wiki. SFW posts that are marked NSFW will be unmarked. Posts that ask for, link to, or advocate piracy in any way will be Posts that are abusive in nature will be removed and the user that Posts about past leaders or structures that are included in the Should instead be posted in /r/CivPolitics. Posts comprised of current leaders or events are not allowed. People to look at in the image or explain in the comments. If you post a screenshot of the game, please point out what you want Screenshots of graphical glitches are not allowed unless they are ![]() Including trade screens, are not allowed. Posts that only show your relationship between one or more Civs, These types of posts should either be posted in /r/civ_memes,Īll posted content must be related to the Civilization series,Ĭivilization Beyond Earth, Alpha Centauri, or Colonization series and Memes, image macros, and reaction gifs are not allowed as posts. ![]()
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